Increase in the number of gamers especially online gamers to drive global cloud gaming market
According to TechSci Research report, “Global Cloud Gaming Market By Type (Video Streaming v/s File Streaming), By Offering (Infrastructure v/s Game Platform Services), By Type of Device (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head Mounted Displays, Others), By Deployment Mode (Public Cloud, Hybrid Cloud, Private Cloud), By Gaming System (G-Cluster, PlayStation, Stream my game, steam in home streaming, Remote Play, Others), By End Users (Casual Gamers, Avid Gamers, Hardcore Gamers), By Region, Forecast & Opportunities, 2025”, the global cloud gaming market is expected to grow at a robust rate during the forecast period on account of the increasing immersive and competitive gaming on mobile phones. Additionally, high cost of gaming hardware’s and consoles is further anticipated to propel the market during forecast years. Furthermore, introduction of 5G is promoting cloud gaming thereby propelling the market, globally. Also, supportive government policies and increasing expenditure by major players for the development of cloud gaming platform is further expected to fuel growth of market over the next few years. However, issues such as low bandwidth can hamper the growth of market during forecast period. Additionally, lack of awareness related to cloud gaming among the population might further restrict the growth of market through 2025. Moreover, absence of high internet connectivity speed especially in the growing economies hinders the growth of market. Also, device compatibility might obstruct the growth of market during forecast period. Furthermore, continuous shift of gamers for new and better gaming experience might hinder the growth over the next few years.
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The global cloud gaming market is segmented based on type, offering, type of device, deployment mode, gaming system, end users, company and region. Based on type, the market can be bifurcated into video streaming and file streaming. The video streaming segment is expected to dominate the market while the file streaming segment is expected to register the highest CAGR during the forecast period. The increasing adoption of real time gaming platforms drives the growth of video streaming segment. The use of file streaming allows companies to provide a seamless gaming experience to their users despite lower internet speeds. It further allows users to customize their gaming library and save their progress and gain instantaneous access to their profiles. Based on offering, the market can be grouped into infrastructure (compute, memory, storage) and game platform services (content services, pc services). Based on type of device, market can be fragmented into smartphones, tablets, gaming consoles, PCs & laptops, smart TVs, head mounted displays and others. The gaming consoles segment is expected to witness significant growth owing to the extensive and robust distribution network of major players such as Sony and Microsoft. Based on deployment mode, the market can be grouped into public cloud, hybrid cloud, private cloud. The public cloud segment is expected to dominate the market on account of the associated advantages such as high reliability and less cost of maintenance. Based on end users, the market can be segmented into casual gamers, avid gamers and hardcore gamers. The casual gamers segment is expected to dominate the market on account of the convenience and cost-effectiveness of cloud gaming.
Nvidia Corporation, Intel Corporation, Google LLC, Microsoft Corporation, Amazon, Advanced Micro Devices, Inc., Sony Corporation, IBM Corporation, Tencent Holdings Ltd, Alibaba Group Holding Limited, Jump Gaming, Paperspace, Vortex, Playgiga, Activision Publishing, Inc., Playkey, Loudplay, Electronic Arts Inc., Blacknut, Hatch and others are some of the leading players operating in global cloud gaming market. The companies operating in the market are using organic strategies such as product launches, mergers and collaborations to boost their share. For instance, in March 2019, Google launched its Stadia cloud gaming service at the Game Developers Conference (GDC) in San Francisco. Also, NVIDIA released a limited edition of GeForce NOW SDK, which is an open platform ready to support existing game store or in-game purchase system without taking a share of the user’s profits in the same month.
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“Asia-Pacific is expected to witness significant growth in the cloud gaming market during the forecast years, owing to the increasing number of 5G infrastructure development initiatives in the region. Additionally, rising adoption of smartphones & gaming consoles and constantly surging online population are anticipated to create lucrative opportunities for the market through 2025. Also, increasing investments by key players in the region is further anticipated to fuel the market until 2025.” said Mr. Karan Chechi, Research Director with TechSci Research, a research based global management consulting firm.
“Global Cloud Gaming Market By Type (Video Streaming v/s File Streaming), By Offering (Infrastructure v/s Game Platform Services), By Type of Device (Smartphones, Tablets, Gaming Consoles, PCs & Laptops, Smart TVs, Head Mounted Displays, Others), By Deployment Mode (Public Cloud, Hybrid Cloud, Private Cloud), By Gaming System (G-Cluster, PlayStation, Stream my game, steam in home streaming, Remote Play, Others), By End Users (Casual Gamers, Avid Gamers, Hardcore Gamers), By Region, Forecast & Opportunities, 2025”, has evaluated the future growth potential of global cloud gaming market and provides statistics & information on market size, structure and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges and opportunities in global cloud gaming market.
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