Global Table Top Games Market 2023-2028 | Size, Share, Growth

By | May 23, 2024

According to TechSci Research report, “Global Table Top Games Market – Industry Size, Share, Trends, Competition Forecast & Opportunities, 2028”, the Global Table Top Games Market stood at USD 16.5 billion in 2022 and is anticipated to grow with a CAGR of 6.33% in the forecast period, 2024-2028. The tabletop games market, comprising board games, card games, miniature wargames, and role-playing games, has witnessed a remarkable resurgence and transformation in recent years. This resurgence is driven by several key factors, including a growing desire for social interaction, a return to analog entertainment, and the rise of digital integration.

The global table top games industry is impacted profoundly by the outbreak of the coronavirus. The outbreak was first witnessed in China, resulting in a lockdown and the ceasing of production activities across the country. The demand for table top games is expected to slightly taper across the world, owing to supply chain disruptions and the implementation of stringent restrictions to follow social distancing & consistent lockdowns across the globe.

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A player requires some instruction when playing a tabletop game because it is a very sophisticated activity. There are several ways to accomplish that: by watching a video of the play, reading the rule books, talking to another player, or having a commercial representative of a retailer or game business do it. It is anticipated that the market would develop as a result of the recent and sharp increase in the number of chances in the United States for learning how to play hobby games like board games and tabletop games. To boost sales, game businesses formally organize new chances like creating films to teach clients how to play games and showcasing gameplay at conferences and retailers. In the upcoming years, it is anticipated that growing consumer awareness of hobby games including board and tabletop games would drive industry expansion.

In order to increase sales in different countries, manufacturers are changing the way they brand and sell their products. Manufacturers have introduced new miniatures made of eco-friendly materials as one of their innovative strategies to increase sales of tabletop games. A common tactic used by producers to draw in more consumers is the use of durable and eco-friendly materials in miniatures and other table top games. This aids in boosting the revenue of businesses engaged in this sector. Collectively, all these strategies adopted by manufacturers drive the table top games market.

The tabletop games market also benefited from the renewed interest in social interaction. In a world increasingly dominated by digital technology, tabletop gaming offered an opportunity for friends and family to come together, disconnect from screens, and enjoy tangible, face-to-face experiences. Game nights became a popular way for people to bond, resulting in a surge in demand for both traditional and modern board games.

The proliferation of tabletop gaming conventions, such as Gen Con and Essen Spiel, helped build communities of enthusiasts and fostered a sense of shared identity among tabletop gamers. These events provided a platform for game designers to showcase their creations and connect with a passionate player base.

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The Global Table Top Games Market is segmented into type, application, distribution channel, regional distribution, and company.

Based on application, the adults segment led the market share in 2022 and is expected to maintain its dominance during the forecast period. Tabletop games for adults, including role-playing games and miniature war games, are featured in this section.

Based on region, Europe segment is expected to grow during the forecast period.  A significant market for tabletop gaming is Europe. In addition to being the largest market in Europe, Germany is predicted to grow at the quickest rate. In Europe, the number of millennials playing tabletop games is rising at a notable rate. Even though China is currently the center of much of the manufacturing, Europe also produces a sizable amount of the miniature war games

Major companies operating in Global Table Top Games Market are:

  • NSF boardgames and puzzles
  • Ravensburger
  • Hasbro Inc.
  • Australian Design Group
  • Goliath Games, LLC
  • Mattel, Inc
  • Buffalo Games
  • Korea BoardGames
  • Asmodee Group
  • Lifestyle Boardgames Ltd

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“The tabletop games market has experienced substantial growth in recent years, evolving from a niche hobby into a thriving industry. This surge can be attributed to various factors, including a resurgence of interest in social, face-to-face gaming experiences in a digitally dominated world. Independent designers and crowdfunding platforms have democratized game creation, leading to a surge in innovative and diverse titles. Licensing of popular intellectual properties has broadened the market’s appeal. Additionally, a shift toward inclusivity and diverse representation in game themes has expanded the player demographic. As the market continues to diversify and adapt, it remains a vibrant and dynamic space for both creators and enthusiasts.,” said Mr. Karan Chechi, Research Director with TechSci Research, a research-based management consulting firm.

Table Top Games Market Size – Global Industry Size, Share, Trends, Opportunity, and Forecast, Segmented By Type (Board Games, Card Games, Quiz Games, Strategy Games, Others), By Application (Children, Adults), By Distribution Channel (Supermarkets/Hypermarkets, Convenience Stores, Specialty Stores, Online, Others), By Region, By Competition, 2018-2028”, has evaluated the future growth potential of Global Table Top Games Market and provides statistics & information on market size, structure and future market growth. The report intends to provide cutting-edge market intelligence and help decision makers take sound investment decisions. Besides, the report also identifies and analyzes the emerging trends along with essential drivers, challenges, and opportunities in Global Table Top Games Market.

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